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386
   
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To quote wonkie-pedia "With the exception of Windows and the Xbox, all operating systems that allow for hardware-accelerated 3D graphics utilize OpenGL as their primary 3D graphics API." Directx is no more compatible than any other MS format it's just very widely used.
To put the version numbers in context WINE recently had a tenth birthday and released version 1.0, open software doesn't have to release a new version every year to keep the coffers full and has some very low numbers on perfectly usable software.
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Road Warrior: E6600 @ 2.76Ghz, 8600GT, 2GB, 250GB
Mythbox: E2140 @ ~2.0Ghz, FX5200, 1GB, 120GB
Aspire One: Atom @ 1.6Ghz, GMA 950, 512MB, 8GB SSD
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Pentium
   
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Pentium
   
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Sorry for continuing the Thread-Jack but I think a small gaming Linux Kernal which could be incorporated onto a live CD would be great. Windows users could run it in a virtaul machine, as could mac users and anyone else with the right hardware, even old machines could boot the CD and run games stand alone. There would be no need for several different versions of a game and it could be run using the Live CD with minal overheads for ultimate performance.
It could really take off with such a large userbase , OpenGL and a 'standard' Linux base OS. You could even base future console around the idea!

gaming: E4400@2.66GHz / P5K-E / 2x1GB PC8000@533MHz / 2x80GB D'Max 9-RAID0 + 320GB / 8800GTS 512MB / ViewSonic VX2835wm
server+media: P4 2.8GHz @ 2.4GHz / 775Dual-VSTA / 2x512MB PC3200 / 1000GB+500GB+250GB / HD2400pro
also: P3 for the mrs and a linux box and probably enough bits to build another one
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Pentium
   
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Spedley: Continuing that idea further, the distro could be geared towards broadband users, as the vast majority of gamers seem to have a broadband connection, and could download specific drivers during the initial setup, making the OS as small and lightweight as possible. Using something similar to Wubi, it could store the configuration in a file / folder on the hard drive, along with any game saves, and other games using the same idea could also use this
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386
   
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MartenReed (24/06/2008) But not all graphics cards are made to utilise OpenGL as the primary API.
Anything at all modern can use both.
I don't see the appeal of running games on a liveCD, liveCD's are too slow and you would still have to install the games to the HDD.
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Road Warrior: E6600 @ 2.76Ghz, 8600GT, 2GB, 250GB
Mythbox: E2140 @ ~2.0Ghz, FX5200, 1GB, 120GB
Aspire One: Atom @ 1.6Ghz, GMA 950, 512MB, 8GB SSD
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The point of running a game from live cd (i.e. no install, like many consoles) is that it is OS independent and 'barebones'.
Most Live CDs could install a game on the Hard Drive if necessary, however the main benefits come from only one version of a game needed for Windows, Mac and Linux based machines.
Also, many people old Windows machines are full of rubbish and the overheads slow games down badly. A live CD would fix this by bypassing Windows.
And, it would give many people - myself included - the final reason to ditch Windows entirely: Gaming.

gaming: E4400@2.66GHz / P5K-E / 2x1GB PC8000@533MHz / 2x80GB D'Max 9-RAID0 + 320GB / 8800GTS 512MB / ViewSonic VX2835wm
server+media: P4 2.8GHz @ 2.4GHz / 775Dual-VSTA / 2x512MB PC3200 / 1000GB+500GB+250GB / HD2400pro
also: P3 for the mrs and a linux box and probably enough bits to build another one
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286
   
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Is this the sort of thing you mean.
http://live.linux-gamers.net/
A live dvd optimized for games only.
It,s still a beta so don't expect miracles.
Review here.
http://www.linux.com/feature/139589
Is there another word for "synonym"?
Where do forest rangers go to get away from it all?
Why is the word "abbreviation" so long?
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Pentium
   
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| I think Marten is correct. The turning point (for domestic PCs) can only occur when games developers start using something other than DX. Generally, they now develop for multiple platforms, but for the PC they opt for DX, which MS control, but don't take on the extra work of implementing an OpenGL version, although there are a few exceptions which only prove the rule. MS even influence GPU design by requiring that *ALL* DX GPU functions are supported in hardware. Pre DX10 it was possible to emulate some DX functions using software on a CPU, which allowed GPU designers far more latitude. GPUs are now designed specifically to implement DX10.
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