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Nividia in trouble Expand / Collapse
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Posted 04/07/2008 22:22:20


Pentium

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I agree with you tom this current strain of GPU's are nothing more than the dying fly.

Even if they break all benchmarks, this current way of addressing is dead.

A good pointer as to what is happening is the development of indipendent APi's.

Theres gonna be alot at stake in the next 2 years and who dares wins.

It will be funny to to see the APi wars, Microsoft could be blown out of the water with some of the stuff being developed by ATi and Intel. ATi especially.

A tearfull Merry Christmas to all forumties? Why: My Wife is leaving me for a Limbo Dancer.

I ask you Guys how low can you go.

Post #296215
Posted 04/07/2008 23:32:54


Pentium

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yeh it's going to be fun times indeed!

Cheers,
Tom
My Crime is that of curiosity, my crime is that of outsmarting you




Post #296233
Posted 05/07/2008 12:58:40


Pentium

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Nvidia have announced a new card to be released Q1 '09.

The big difference is it will use GDDR5 (coupled with a 512-bit bus maybe?) and use DX10.1, so ATI made the right decision in that. I had read that DX11 was going to be soon, but clearly not that soon.

http://forums.extremeoverclocking.com/showthread.php?t=297022

As to the claims of double performance, that seems to be said about everything.


Disclaimer: Any advice I provide is only applicable in my reality and may need altering to fit yours

There is no place like 127.0.0.1


Best Video Evar! UPDATED

Post #296319
Posted 05/07/2008 14:07:53


Pentium

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In my opinion, there's no prospect yet of MS APIs being in any trouble, or of the demise of separate GPUs in gaming PCs.

Cramming more functions onto one die is certainly a trend, mainly because of mobile devices like laptops, phones, GPS receivers etc, but these won't satisfy the requirement for parallel processing that can only be met by big, hot GPUs. Physics will only make off-die GPUs more vital.

There are independent APIs for physics processing on GPUs at this stage, but MS (last time I looked) were planning to include a physics API in DX11, which would relegate PhysX etc to the status of device driver. DX10.x isn't languishing, because PC games developers still rely on it. The only real hope for independent graphics or physics APIs is in the trend for platform independent game development (PC/PS3/XBox etc), which may make it possible to abandon DX on the PC, assuming a decent alternative was available.      

Post #296330
Posted 06/07/2008 12:07:20


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Havok FTW.

--------------------Signature. Containing even more hilarious remixes since 2008 (updated 3rd Dec)--------------------
If I'm not posting, I'm questing

Post #296461
Posted 06/07/2008 12:40:40


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My guess is that it won't matter much - the DX API will specify all the physics functions available, while the device drivers and hardware will obligingly provide them, and be optimised for that. MS will take control of functionality, exactly as they did with graphics. 

Post #296463
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