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Dual Core for gaming... Expand / Collapse
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Posted 29/09/2008 10:47:27


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Yeah, so what.

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Post #313899
Posted 29/09/2008 10:51:26


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I think Intel have seriously lost the plot now, they're going a bit silly.

The consumer market is only just ready for dual core... Quad core is starting to appear more, but in the average home (where they often aim) or in the office, it has no use. They've even got an 80 core CPU @ 3.2GHz, I believe.

So they're now bringing out just quad and octo... the market is NOT ready for them, so I'm suspecting it's going to flop a bit. This is AMD's chance to get back in the market, to pick up where Intel have gone a bit silly. If they can get a cheap, good performing dual core out, they will start to get back in the game. We're talking C2D levels of performance here, as the X2 is getting dated now.

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Post #313900
Posted 29/09/2008 10:51:26


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Double post caused by damn IE7

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Post #313901
Posted 29/09/2008 15:44:01


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Fudzilla isn't known as an accurate news site, but I've seen similar info elsewhere.

Mik, I fully agree. It just seems like they've taken a C2D, done an AMD and put the memory controller on the chip and enabled HyperThreading. There isn't any big change in the number of instructions-per-clock.


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Post #313967
Posted 29/09/2008 15:52:14


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FreakShow! (29/09/2008)
Fudzilla isn't known as an accurate news site, but I've seen similar info elsewhere.

Mik, I fully agree. It just seems like they've taken a C2D, done an AMD and put the memory controller on the chip and enabled HyperThreading. There isn't any big change in the number of instructions-per-clock.


In my eyes, Intel are just putting more cores on for the sake of it, a sort of... go faster stripe dealio, if you want.

I can see the server (and in a few years, the workstation) market would be able to take advantage of this, as would projects such as F@H, but for most computer users, this is too much too soon.

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Post #313970
Posted 29/09/2008 20:52:50


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i actually agree with you marten but just wonder where they should go as an alternative to extra cores?  the speed race didn't get very far before.

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Post #314068
Posted 29/09/2008 21:18:11


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That's because the speeds ended up topping out, and diminishing returns are seen after roughly 3GHz, I believe.

I think they need to focus on more efficient architecture and instructions-per-cycle

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Post #314072
Posted 29/09/2008 21:27:55


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Women are apparently better multi-taskers, the don't actually multi-task at all, they just do several tasks and switch between them all because they have a dreadful sense of prioritisation. All humans suffer from this ability to multi-task.

It's not very efficient for programmers to sit there wondering what one core should be doing, and then working out what the other core should be doing. It's possible to optimise for two cores (a lot of video converters do), but it gets exponentially harder with the number of cores.

And as far as I know, the 80 core chip was an experiment, part of their R&D, so you can hardly grumble they've lost the plot.

As for the 8 cores, they will have specialist uses. I can see them being very good at virtualisation. They will probably enter the server market first, and then trickle down into the enthusiast market. I doubt they will enter the mainstream.

Most games don't use multi-core technology. Valve games don't, they just appear to. They shift the steam.exe onto a different core, and that swallows cycles for the back-end. Then the actual game [hl2.exe] runs on a seperate core and swallows it's own cycles.


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Post #314073
Posted 29/09/2008 22:21:52


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